🔗 Share this article Tom Clancy's The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game The intense world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration has been formed to create a TTRPG that explores the series' post-pandemic landscape. This initiative was revealed, with a funding drive planned to begin in April of 2026. "This project will bring the series' unique suspense, strategic depth, and memorable setting to the tabletop, offering fans a fresh avenue to experience The Division through immersive storytelling and player-driven missions," reads an announcement. Initial offerings will include a starter set, essential manuals, a GM screen, figurines, and several deluxe editions. Exploring The Division's Dystopian World In this setting, a deadly virus called Green Poison was unleashed in New York City, sending the United States into chaos. As the crisis worsens, civil order breaks down and hostile groups emerge, transforming the urban landscape into a battlefield. To preserve law and order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the players come in. Development on the game has been underway for approximately several years, and it is reportedly finished. The forthcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a wider market, specifically in North America. Production is slated to begin right after the campaign, with deliveries projected for later in 2026. An Innovative Tactical System: The GRIS System An early look at the game's rules confirms it employs d10s predominantly through its proprietary GRIS system, encouraging a fast-paced and tactical approach. Players use abilities to roll a handful of dice, typically between one and five d10s. Rather than summing the total, players select a single “resolution die” from the pool. This die is then measured against a target difficulty. Achieving a natural 10 grants special effects, such as increased harm or enhanced aid. Combat Emphasize Positioning and Situational Insight Fights stress positioning and situational awareness, reflecting the video games. Factors like cover, height advantage, or line of sight directly influence success chances. This system seems built to reward teamwork and smart positioning over raw numbers. A Thematic Health Mechanic The way health is managed introduces a compelling narrative layer. Operatives have a injury limit; sustaining too much damage reduces their effectiveness by decreasing the number of d10s. At critical condition, an agent is downed, but is not knocked out. They may still crawl and perform restricted acts, emulating the last stand common to many shooter games. Any player in this state must consult a trauma table, potentially gaining lingering conditions like shock or mobility-impairing wounds. A Ready-to-Play Adventure A publicly available introductory rulebook is promised soon. It contains a pre-made starting adventure titled Ashes of Murray Hill. In this mission, the group lead the hunt for a missing medical team and work to stop an assault by the notorious Rikers gang, who have seized control of that Manhattan district. Further information and the complete product lineup are expected to be detailed closer to the Kickstarter start date.